Hi all,
I’m moving again towards Zbrush since I’m developing a project and I need detail that only Zbrush could give me 
Here is the situation:
I have multiple morph targets of a face that I created within Softimage and exported as OBJ. I read that you can create morph targets directly inside Zbrush, but what I would like to do is to import my morph targets, in order to have:
One base face mesh with “standard” details and export it as a normal map ( done already )
Be able to set the other OBJ from Softimage ( so the morph targets created in Softimage ) as Morph targets in Zbrush, so ( if I’m not wrong ) I can transfer the details from the base mesh to the other meshes, and be able to add more details on all of them ( wrinkles and so on )
So, is there a way to apply my base “standard” detailed base mesh sculpt to all the other OBJ that I imported and that I would like to use as morph targets?
If I can’t set the morph targets created in Softimage inside Zbrush, can I just transfer the details from a mesh to another, considering that the mesh has the same topology, but is slightly modified ( mouth open, brows up and so on )
Cheers
Nicolas