ZBrushCentral

morph target & polypainting

hi everyone,
after much lurking i finally decided to join the forum, :smiley:

and here’s my question: I basically modelled and polypainted a character in a default pose, I then stored a morph target and posed it using the transpose tool…some of the geometry isnt blending nicely so I thought i’d fix it with the morph brush…the problem is that for some reason when I do that I lose the polypainting on the restored areas…I would have expected the vertex colors to be stored together with the morph target but doesnt seem to be the case or maybe is there some process i’m missing??
thanks for the help…

Turn MRGB off when you use the morph brush, see if that helps.

yup…thanks a lot mate it seems to be working properly now… :smiley: