Hello,
I am making a 3d human for a project and am having an issue when making morph targets for the face.
I duplicated the face mesh and then export to an obj, import into zbrush and use the move too to pose the face.
I reimport into 3ds max and add it as a morph target and when I cycle it into play the face mesh moves down and some of the verts move to the opposite side of the face (as if the vert numbers were messed up).
Anyone have an idea on how to fix this?
Thanks