Hi,
I’ve just been trying to generate displacement maps using Multi Displacement 3. I was having a bit of trouble as the map that was generated was showing detail that wasn’t on the model.
The model I was doing had bite marks in it. I was advised to reduce the shape of the bite marks but each time I generated a disp map the marks were there in their original form.
I saved a morph target of the newer detail (on highest detail level) and that seemed to fix the problem.
Is this a bug or part of Zbrush work-flow?
Thanks
Mathew