ZBrushCentral

morph target and layers...

hi all,
just a quick question on a problem im having…
i was wondering if anyone knows how to transfer layer detail onto a new mesh.
i sculpted a mesh in maya, then in zbrush i detailed it using layers on my model .
Then i needed to make some shape changes (not topological) to my model in maya again…
can i reapply my detail onto this new mesh ? some features are moved and the profile has been altered… any thoughts would be appreciated !
thanks in advance,
Prosthetix

Tool>Subtool>ProjectAll

Thanks for the reply Artesia,
i tried that one, got a few artifacts not perfect but workable,
im still trying to replace the base morph target with a reworked model and keep the detail as a seperate layered part so i can generate displacement maps etc…

Project All works beter if you do it one level of subd at a time. eg: Level 1 > project all > level 2 > project all etc. etc.

cheers zber2, ill be trying again asap…!!

ok i got it to work, the project all didnt work for me , far too many artifacts even on the low sub divs,
so i made a displacement map from my first model and applied it on a layer on my new model, so now i can adjust till it looks the same,
im back on track… thanks for your help. :+1:

Glad you got it solved! Thanks for posting your solution prosthetix. Cheers!