Hey zbrush experts,
I’ve run into another problem … again.
I import my geometry into zbrush. I set the morph target and then divide the geometry and start painting away. I then save as (in the tools palette) But when I close and reload the program, I lose my origanl geometry. I can only see the painted geometry, on both the morph targets. ( when I switch back and forth inthe morph target the one geometry looks a little more difined then the other). So then when I got to create the displacement map it makes a map with all the geomerty in it. I’ve tryed everything I know of and even got my teacher at school to have a look. But we both could not figure it out. I’ve done a look of work on this model and would hate to have to start over again.
here is the image of the map it creates, there should only be a displacement for the head and not the rest of the body.
Any help would be great.
Thanks a lot for your time and advice.