ZBrushCentral

Morph brush problems

Hi all,

I’m having a stupid problem. I’m sculpting a model and after I’m done I see I have a problem in my basemesh. Just a small one.

So I fixed it in LW and I want my Hi res on my new base mesh!

Now I’m wathing Meats do it in his DVD, but he explains how you can take a new mesh with UV and different topo… very nice but he still takes his old base mesh. So I cant see how it would work in my case.

And ques what, It doesn’t work. He asks for identical number of poits and…

How can I fix this and what do I do wrong?

Thanks

Create a zsphere and rename it “Retopo”

Use your old zbrush mesh, and rename it HiRes
Import the obj from your 3d app and rename it LowRes (don’t try to do it in your hires mesh)
Append the LowRes into the Hires
Select the HiRes mesh

Select your Retopo Zsphere and draw it in the canvas

Go to tool > Rigging > Select mesh (select the Hires tool)

Select your HiRes mesh and draw it on the canvas, select the appended LowRes subtool

Go to tool > Topology > Select topology (select LowRes tool)

Now you have the LW topology over the Zbrush mesh, activate projection and make an adaptive skin

Hey thank you very much, it is working yes.
But I dont have the entire detail from my Hires. I have subdiv level 2 of my Hires on my Lowres. And my Uv’s are gone.
So basicly I’m messing it up.