Morph brush and symmetry gives me a bit unpredictable results.
Let’s say I create a morph, bumpy surface, store morph, switch it and paint with morph brush. With Zadd the other side of the symmetry gets pulled down while other side gets pulled up. Vice versa if I use Zsub.
I tried with Mirror Symmetry ON and OFF.
Am I missing something?
I’m running Mac zBrush 4.