ZBrushCentral

More Zbrush Beta Results

Hi there akhromov,

I’m in the process of writing shaders and a tutorial on how to use them in Maya, mentalRay and renderman.

That said, the development of shaders is the most difficult aspect of this technique.

This tutorial will be printed in an upcoming issue of Highend Magazine, which is actually a follow-up the the article I’ve already written on this technique (due out in a few weeks when Issue 3 of the magazine ships).

Regards,

Zendoftheworld…

Zend…

That’s great to hear. Just keep in mind that the shaders need to use Tangent/Point space vs. the World or object space that others are using. (Vertex level deformations screw up unless in tangent space.)

Anyhow, I doubt I’ll be getting the HighEnd mag, as I have yet to find a single store that has it, so posting something here would be a great help.

Andre Khromov

I love these characters. The pig is awesome. and Nickz character rocks as well.

Boy, am I out of the loop! I didn’t even know that there was a newer version in beta testing until a few days ago. Looks like it could do some really neat things.

hey, any idea when v2 is due out?
i am still trying to figure out 1.55. wondering if it is lacking in general, or if i just have no idea what i am doing. heh
i am doing the whole, model wicked high rez thing, but in nurbs patches in maya, and the overhead hurts. i can’t wait til i can get a hold of v2 so i can use zbrush instead of maya.
-pete
an example of my latest:
process
final

zeebit
Your model are so impressive¡¡¡Is a masterpiece modeling to me¡¡
Congratulations

I’ve been reading them on cgtalk and now they begin to infect this place, it amazes me how closed peoples minds are to the challenge of learning Zbrush’s interface. They expect service, they expect answers, they expect way too much. Screw them, I say. They have lost the ability to learn by themselves; they expect special treatment, and in rancid arrogance they lay the foul stench of thier judgement on Zbrush, something that is greater than they are.

Such people deserve contempt.

So says me.

Glad I got that off my chest.

Impressive work in this thread. Well done all involved.

i wouldnt say they deserve contempt.

while i personally dont have many issues with the interface, i can see room for improvement in areas that could make it easier for new commers.

Agreed. It’s a new app with a different interface, and a lot of people will find that difficult to absorb, especially after years of using a specific program. However, the benefits to be gained from zbrush, in terms of time saved, and quality/quantity of potential output made my choice to learn it a no-brainer. I’m always on the lookout for new programs with new features - anything that has the potential to make my life easier at work is worth checking out.

Something I wrote a long time ago…

There can be more knowledge in a young bird…left to the limits of the heavens…
…than within an ancient oak…
…confined to ground…
…rooted and ever still.

So, let some of those old timers over there sit and sulk and never grow. Those who take up the novel skills are the young bird…expanding the power of knowledge. Diversifying.

I used to be upset at those said individuals but not anymore. I am through the door that they care not to see and I am glad to be here!

Oh I feel poetic now… :smiley: Wel, My 0.02¢ anyway.

Great modeling guys!! Can’t wait for the new stuff. I’m itchin for a bite of it!

yeah, i dunno, a ui is a ui. i don’t think z’s is too bad, just the camera control could be a little cooler, but it is probably me not knowing what i am doing yet. i am just wanting the super powerful poly engine that dave is promising for v2, hehe.
-pete

Man, I have been animating for 20 years and used countless different apps. Zbrush, although unique, still falls withing the common paradigms assocoted with creating things in 3D. I had no trouble learning the interface. People get thier backs up if the buttons are in the wrong place.

The same was true of painter. Photoshp people sooked it up no end that painter’s interface was different. Now with V8 they have adopted a more photoshop interface but who’s to say it’s better? I’ts actually quite Darwinian how the most dominant packages infulence the smaller apps.

Screw them I say.

Grassy (slightly annoyed) Noel

You go! lol

:+1: So looking forward to this next version!!! :+1: