ZBrushCentral

More Zbrush Beta Results

Just wanted to share more results of our
Zbrush testing. Zbrush allows you very very
fine control our high poly meshes.

Its is the best way out there to sculpt digitaly hiRez meshes for film or games.
Very stable and very fast.

I wish I could go into more detail on the
features and workflow. I will just say that it works WELL!

Dave Cardwell
Modeler on the Rings Flics…

<BLOCKQUOTE>quote:</font><HR>Forget about pushin points, its now time to get to sculpting!<HR></BLOCKQUOTE>

Yeah baby! Yeah!!

One question…I noticed you imported models into ZBrush that were created in Maya. I assume you could easily have created the same models in ZBrush with these new features rather than using an outside app??

Wow, the detail on these models is incredible. Thanks for the preview once again. :smiley: :smiley:

now thats what i call detail… awesome work… i cant wait to play with the next version… i sure wish that it would come out already.

great detail,cant wait either,now i feel kind of handicapped!!! :mad:

I can’t wait to use these new features on my own models! I have been putting noise in using the NOISE deformation…a far cry I bet from the way you were able to do it. Love the trollish looking chap!

Yeah I saw that on your last MNC head Mentat! Really sweet!

Skycastle…I hate you! You have the new toy!!

:angry:

Ah just kiddin! Wicked great work man…keep the stuff coming! I miss having juicy teasers! :+1: :+1: :+1:

Just so you dont feel left out.
They Beta testing is something that was setup
between Pixologic and Weta Models.

So nothing personal.
I can say that people I work with are very impresed with what it can do and the amount of time that can be saved using Zbrush!

As a modeler I personaly recommend the product.

Dave Cardwell

Also to reply to Mentat7,

I am creating the low res in Maya because it is a part of my usual work flow which I very familiar with.

After the low-res model is created I import it into ZBrush and add the level of detail that I can not do in Maya. ( 1 million plus poly
meshes! still fast to use )

When the detailed model is completed I can generate displacement maps in ZBrush and export these to be added to the rendering pipeline.

Hope this answers your question.

Dave Cardwell

always a pleasure to see new Zfeatures in action :slight_smile:

For the time being until the rest of the community can lay its hands on the new version could you please elaborate a little IF it is now possible to get a nice mesh topology within zbrush?

This would be really really interesting to me an i bet others too.

Great modelling :+1:

Holy hell that’s impressive! Bring on the new version!

Very well done.

Grassy. www.3dluvr.com/glenn

I like the big guy , amazing details.
are these test models or are they going to be used for something ?

your post has interested many and after seeing it i did a search for weta many sites
havent read them all,the software mentioned
only maya,after your praise of the beta version of zb and its ease and time savers
does this mean we will be seeing its use in
possibly the next episode of rings(if any)
and a quote from one site-not enough
skilled personal in new zealand to fill the needs-thats interesting also as there are probably many artist or modelers here at zbc including
myself that would love to participate in such a project.thanks for any feedback :+1:

Ahh, only a face a mother could love!

Tell us some insider-info Dave! What’s-it like having to hand over your model to the animation department after spending so much time labouring over a model?? This is a first-rate model, and I could imagine it would be a real buzz seeing your model come to life when animated!

Can we expect to see these models in the upcomming L.O.T.R. movie?? That will be a real buzz to say we saw a fraction of production here first!! :smiley:

Best of luck with the upcoming next 6-months. I’m sure the Return Of The King movie will cause ‘hair-regrowth’ formulas to double in sales! I-for-one will be a spoilt consumer, by the production team’s great work and devotion to personal best. :+1: :+1:
U :slight_smile:

in regards to uphams question,or have we already?

wowowowowow - thats one mega :cool: model. thanks for sharing beta - results - more pleeeease! :slight_smile:

  • juandel

Wow again! I have a question. I don’t want to go into features, I just want to get a feeling for what we can anticipate. I don’t know if you have messed with the current version or not, but I wanted to get an opinion about how much ZBrush has improved. I was very excited to go from 1.23 to 1.5, and a lot had changed. I just wanted to find out how this compared. If you can’t answer, that’s ok. Still, WOW! :eek:

Hey Dave,

Say hi to Gino for me. We used to work together at Patrick’s.

Great stuff by the way!

-Tully

This is so exciting, like waiting for Xmas!! 50.

Hey Aurick, can we expect an inteface-facelift for 1.75? More windows like maybe?
What about the possibility of plug-ins both for Zbrush and by pixologic? Would be a dream to have the revolutionary hi-poly sculpting for progs like maya, lightwave, and of course c4d…and in turn have shader plugins and what have you for ZBrush…eyes glaze over


Ah, nevermind me…I am just way too excited!

KEEP IT COMING!