The process is to start with a basic idea i previously sketch on paper just with a basic 3/4 view, then i jump to zbrush and start with the basic overall shape with zmodeler, once im happy with the shapes i applied dynamic sub d, i increase the subdivisions and start refined it with basic brushes, as trim dynamic and also for some character lines, pinch and move brush, then if i want to refine it even more i can go to the lowest subdivision level and add more edges with zmodeler. Then i applied one again dynamic sub d , increase subdivision levels and once again refine it with basic brushes. I consider this process fast, accurate and very fun, its basically going back and forth from zmodeler to sculpting.
I’ve received so many good comments and a lot of interest in my process to designing vehicles inside zbrush, so last year i started working on several video tutorials to show you more in depth the different techniques i have developed trough all these years, Zbrush allow us as transportation designers to obtain something very rough to then add photoshop on top, or something very accurate which almost doesn’t need to add any post production process, also you can take different ways to design vehicles on zbrush, so i planned to show all of them on different videos. Im going to do my best to post the first video tutorial this month and as soon as i finish it i will let you know. Thanks for the interest on my work!