ZBrushCentral

more mouth issues

hey i started a thread about this months ago but now its for a different problem

so i know that to make a good mouth i start when the division is at a higher level, however, how do i make the mouth so i can later animate it too? thing is i usually use magnify on sub and gouge into the face that way then shape the lips around it, but that leaves haphazard edging and it basically looks too rough for animation… so how can i make a nice mouth cavaty for animating the lips and tongue around?

You’re going to need to work at the lowest level, using the Edge Loop feature. This will let you create new polys where you need them, and also allow you to construct new polygons going into the head to form the walls of the mouth.

Here’s a tutorial that will help you out with this type of modeling: http://www.zbrushcentral.com/zbc/showthread.php?t=20370