ZBrushCentral

More details in texture with AUVTiles?

Hello!
I want to make a texture for a game so it hasn’t so much Polys (1600). But the texture should be detailed(1024). But when I use AUVTiles with ‘only’ 1600 I see only color points and no details. I know, there is a way to set the UVs new, but I want ask: Is there a way, to use AUVTiles with a detailed texture?

Thank you for your answers and Greetings, Steven

Your post isn’t very clear from the description. What are the steps you’re following? Can you show any images of the result so that we can see the problem?

I think the problem might be that you are attempting to polypaint with a low poly count. You need to subdivide multiple times (maybe 5 or 6) then do your polypainting, then generate a texture and apply that to your original low poly model.

The Polypainting plugin is designed to make an easy workflow for just that process - if you want to read about it and download it look
>>> HERE <<<

Sven

Hello!
Thank you for your answers, but it doesn’t work. I think it is helpful when i show you what i did:

  1. I load an sample model, the PolysSphere.
  2. I set Divide to 4.
  3. I set “Disable UV” and “Colorize” on.
  4. I polypaint on it.
  5. I set “Enable UV” and delete the lower Subdiv Level.
  6. Texture is off and I press GUV Tiles.
  7. I make a new texture(4096x4096)
  8. I press Col->texture and export the new texture.
  9. I restart ZBrush, open the polySphere with SubDiv Level 3.
  10. I Import the texture and I see only pixel quads.

So what did I wrong?

Thank you for reading and greetings, Steven!

  1. I load a sample model, the PolysSphere.

  2. I set Divide to 4.

  3. I set “Disable UV” and “Colorize” on.

  4. I polypaint on it.

  5. Set SDiv slider to 1, press Enable UV

  6. press GUV Tiles, set SDiv slider to highest Level

  7. Make a new texture(4096x4096) - (polysphere “appears” blank since active texture always obscures polypainting)

  8. Press Col->texture (polypainting transferred and now visible on texture)

  9. Save Tool (polysphere with UVs), answer yes to “would you like to include the currently selected texture within the saved tool?”

  10. Set SDiv slider to 1, delete Higher

  11. Export obj file (polysphere with UVs)

  12. Export texture

  13. restart ZBrush

  14. Import saved obj file (polysphere WITH UVs) to test

  15. Import texture… You should see hi-res texture on lowpoly polysphere

This gives you:

  1. Tool saved with all SDiv levels, polypainting intact with the hi-res texture
  2. Obj file of the low-res polysphere with UVs, to load into other app
  3. Texture file ready to load into other app and apply to obj file

Thank you very much, this works great! :slight_smile:

Greetings, Steven