Hello!
I want to make a texture for a game so it hasn’t so much Polys (1600). But the texture should be detailed(1024). But when I use AUVTiles with ‘only’ 1600 I see only color points and no details. I know, there is a way to set the UVs new, but I want ask: Is there a way, to use AUVTiles with a detailed texture?
Thank you for your answers and Greetings, Steven
