121 Welcome
Final image for this wonderful MNC
Congratulations to all¡¡¡¡
Hi guys,
This is my first head. Excuse the pinch on the nose, I realized half way through that I was modeling with the top of the sphere facing me (stupid noob!)
I don’t know how to place in eyes yet, and haven’t even tried texturing.
Hi guys,
after an arduis 2 hours of modelling I have completed at least the modelling stage of my face…Initially I was trying to model a burns victim and then and old man and somewhere during that I think I reached a half way point between the two …
If I get some time today I hope to add some alpha maps with pours and maybe try on the tri shader…
The reason why some of the parts are chopped off and the head is at funny angles is that I had problems creating the polymesh after MMing the eye balls in…?..I think maybe a poly overload…130 K without eye balls.
Here are some more shots
Also as some of you have probably already noticed there are black spackles in the eye area…After I subdvided this area a couple of times I was getting these little dots…and when I turned to mesh mode the polies in that area were green??
Anyways…I’m not complaining alhtough it would be great to be able to edit objects while in MM mode and not be able to move points on a model when they are hidden!!..its was great fun making this and I must thank you MTB for the challenge it has really helped me get back on track interms of my modelling0
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Just a small update as promised, as its the final night of the challange. This is my first experiment with the tri shader and its works amazingly well. If by tonight I don’t add the alpha map and eyes balls this will be my final image
All the best guys
Kircho
Hi Kircho
Glad to see you’re back into the modelling - after an enforced break I find myself slipping away too.
I’ve seen a couple of people mention that it isn’t possible to edit multimarked objects recently so thought I’d stop and say, the good news is, yes you can
Check out this thread for details.
You can also obviously edit your polymeshed object; this thread explains how to select and mask separate parts of it to make this easier.
I think the speckles you are seeing are a graphical glitch rather than a problem with the mesh. I have encountered them several times on high poly models, especially when switching the wireframe on and off. They have always disappeared with texturing.
Hope this helps
Looking through all of these pages there’s a lot of amazing work… modeling, texturing, lighting, eyeballs and ears, rendering, details, designs, emotions and expressions, animations, and tips. Great work, everyone!
Here is my model:
And a rendered version with added things:
[Gallery Entry]
Hy Muvlo, I really love this post.I like very much this kindly figure and the type of painting it.
Congratulations.
ps:can you share something from your wonderful painting step? Is really beutiful.
Thanks in advance
121 Welcome
I was making this image and ZB scracht when i was beginning the texture master. I suppose that have a lot of poly…so… this one in my other PC where i have 1000MB Ram does not work too…scracht too.(i dont understand what happen)
but the intention is here¡¡¡
Congratulations.
I prepare a new one but I don’t Know if this could be finished for Monday.
See You soon on ZBC
Hy RAMSESIIV… Great work as always…i enjoy everytime can i see your post¡¡¡
Congratulations
Damn the challenges got of to a flying start!. Great. Loads of great entries
Just a sphere3D for the head, currently at 108k polygons. I’ll post the wire and such tomorrow evening together with the finished head. Hopefully.
Thanks, Andreseloy.
The painting took place on many levels. First with Texture Master, then with the 2.5D tools and the color tools. After I rendered, I baked and painted with the Fiber Brush and the Snake Hook. More baking, bluring, smudging and smoothing followed. That’s all!
Another version of the blue clown with “helix” hair. Looked strange so here he is.
[Gallery Entry]
This has been a very fun thread so far I have to say. Some outstanding works have been exhibited to say the least. Kudos ya’ll.
Hy Ron this post ver nice…just changing the hairdo and looks great¡¡¡
Congratulations
last work for today i rerender the final file
with some glow effect and remove some details on skull.
hi all
a few shots of a new specie.
the (way too divided) mesh
hey RamsesIIV-I can’t remember a more perfect poster boy for Anarchy-you’ve captured that StarbucksStoreSmashing look!Excellent.
Heh, I was testing the tubes coming from his head and I suddenly got an idea and ran with it. Still hoping to post wireframe and finished head this evening.
[Gallery Entry]
Just fantastic composition…
Congratulations
121 Welcome
struggling with the same old problem…
giving different bumps (in extenso : different
materials) to a model is a nightmare.
i don’t get it. i’ll give another shot at
the quicklinks, and threads, and tuts, but
it seems useless. i’ll always have the seam.
i know it’s a well documented feature, here
at zbc, but if such a thing is possible,
will any master take the time to do the
most valuable Zscript tut, SHOWING how the
heck this effect can be achieved ?
anyway, this little Pelicalien has two materials
on him. but i had to blur the seam. :mad:
btw: he’s got no ears, mostly because of his brain’s size, that allowed a good thelepatic
abilities development.