ZBrushCentral

Monday Night Challenge Returns : Head Modeling ( Final Week! ).

Ummm…3D affects…that is a nice looking scene…except…well…the challenge is a “Head Challenge” :smiley:

More single sphered heads. Six heads, total sphere sculpting time = 2hrs 10 mins. Is ZBrush fast, or what!

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059012462dum.jpg[/img] [img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059012586xfl.jpg[/img] [img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059016066pdg.jpg[/img] [img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059018834whn.jpg[/img]

Last one for a while as I seem to be hogging the board, not intended.

Ello All…

My Wireframe is icky compared ta everyone elses (Thats what I get for using a maxed 3dSphere) think I’ll try WingedOnes Idea starting with a cube…

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I haven’t had much time near a comp lately…but I do believe I’m getting better.

ciao

-= Me =-

Here’s an update. I added a background as well as some additional details and some material tweaking. The head in the previous post was a little too young-looking. Hopefully I succeeded in making the face look a little more mature.

After this, I’ll be doing some post-work. Plus, the eyelashes still could use a little tweaking.

I guess I went a little beyond just head modelling with this challenge. :rolleyes: I’ll try to do another head by itself before Sunday.

Beutiful WingedOne…i very nice your post
Congratulations

And the fabulous Winged One tradition continues! :+1:

Thanks, Andreseloy and Mentat7. :slight_smile:

Well, I’m calling this finished now.

Most of the postwork was on the hair using combinations of the smudge brush and the simple brush using the “once color” button in the picker pallette. Then I added hightlights with the highlighter brush.

The rest of the postwork was fixing up some things here and there, such as the border between the jaw and neck and the shading on the hair flower, etc.

(Weena, “The Time Machine”, H.G. Wells)

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059093476noh.jpg[/img]

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A couple more heads for the pile
Older base models touched up a bit, and as you can tell I was on a sharp teeth and blue hair kick.
Blue Clown

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Blue Vamp


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wingedone-i like yours very much. :slight_smile:

mentat - thanks for the tut. i did not know that stronger rgb settings prevent color bleeding. i always increased texture size when this hapened. also, it is interersting to see how other people do things. i have in principle the same steps, but much more erratic :wink:

i will try your organized method on my alien (it was a sphere), but i guess texturing will be a nightmare on him.

and here is his wire

wingedOne : well, next time i’ll just shut up my big f**** mouth. great pic. great hair! :smiley: :smiley:

<BLOCKQUOTE>quote:</font><HR>At low texture sizes the colors will tend to bleed a bit on the edges so stronger colors are necessary.<HR></BLOCKQUOTE>

Kokoro stronger RGB values do not prevent bleeding. I simply use stronger RGB so that in the event bleeding does occur my color does not get washed out completely. A low RGB value in the color may in some cases result in the bleed completely washing out the color and you get nothing more than what looks like a stain. :slight_smile:

Hi WingedOne
Bravo for your interpretation :cool:
No doubt that you or other who love HG Wells find some interest in this link :cool:
Thx Dr Zeus :slight_smile:
Pilou

thanks mentat for clarifying, as i tried and had bleeding. was already wondering what you meant.

here is my alien textured. modeling and texturing altogether 3 hours. zbrush is wonderful for that kind of works. and your method mentat made it speed up even more. thanks.


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Thanks Andres!
More fantastic entries!
Just a wonderful thread… Great to see so much participation!
Here is my finished piece, Finished it last night… about five hours total… from beginning of modeling session to finished rendered piece.
Take care,
Michael

“Escapee B420”

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wow, very nice texturing job !

This is probably the final texture. All of this was done in TextureMaster. There are a few flaws in it which were unavoidable due to the fact I only used a 2048 x 2048 texture. I should probably have made a 4096 x 4096 texture.

Thats an amazing job!!! :grimacing: :grimacing: :grimacing:
Texturing is wicked sweet! :+1:

What have we here? A rendered ZBtool, tilted slightly forward
and placed here with no postwork.
This is not a good model, the
modeling needs to be completed. And it lacks ‘life’, although has potential.
Most of the Deadman models, have only achieved half the ‘life’ they contain,
this is attributed to laziness.
This tool here is posted to portray incomplete sculpting.
In the near future an update will be posted which will hopefully
help others recognise their own sculpting abilities.

[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200307/user_image-1059213441yfn.jpg[/img]

High Dead man walking ,
I like your last piece very much, its very pleasing to the eye and shows some great skill in zbrush…I wanted to ask if it alright how you shieve such well defined eye lids and lips , I have had enourmas trouble reaching a crisp definition such as yours.

great work once again

Kircho