ZBrushCentral

Monday Night Challenge: Full Figure ZSpheres 08-11-03 to 08-25-03 (Closed)

Hi Pigma! I like that Ramochikodon! :smiley:

Great to see so many fertile (and febrile?) imaginations at work :slight_smile:

Here’s a contrary devil at folly for a Bosch inspired picture. Looking for reference I happened upon Cioli’s Il nano Morgante, which I ripped off badly - hope the copyright has expired :cool:

Fraid I find it impossible to resist the temptation to hit the divide button, and used the low poly model just to define volume.

After some careless selective dividing and hitting the poly limit, the mesh on this one is really messy in certain places. I’m also unhappy with various bits so I may unify skin it and then work the detail again - either that or wait for the next version, when I can throw a coupla mil more polys at it :smiley:

bonecradle, just wonderful. these folds hihi, i like them very much.

Hello everybody,

here is my contribution to these great challenge… hope you like it… :slight_smile:

bm

bien hecho!!!
gut gemacht
Wird er vieleicht ein Kind haben oder es ist nur Weizenbierbauch ?
immer weiter und viel spass
Si, definitivamente…ese ha bebido mucha cerveza en Mallorca!!!

so many wonderful entries already, and still a lot of time to go…

i worked on the beastmaster, which i started on page 1 of this thread, where you can see the z-spheres and the adaptive skin. i changed his pose slightly. then i subdivided once to model details like his mouth with gums, folds and fingers, mainly. as i like the character i thought i could try to get some texturing skills as well. for the leather of his shoes i first colored in shades of brown, and then with the shading enhancer brush and an activated stencil, which showed the leatherstructure (this comes from a texture within zbrush), i moved the stencil into place and just painted over the stencil with low intensity and the structure pops up. i did the same for his trousers (i used a digital image of one of my worn yeans :wink: ).

and since i liked how the texture turned out, i made a little scene with him. the axe is a simple z-spheremodel, the background is made by slapping digital photos onto the plane, and using that as alpha too, inflating and smoothing a little. very fast done. ( i hope the image is not too dark on pc)

Inspired by BigMike’s excellent entry:

Second attempt-

Cheers,

Mik

I’m off on Holiday now so the challenge will be over by the time I come back.
Great work guys.

:+1: :+1: :+1: :+1: :slight_smile:

this is my new one but I hope I would have more time to spend on ZB for the rest of the week. For the next step I’d like to do a landscape with a cartoon style of course i Know it’s not the subject of this challenge but this would help me to do a good image.
Perhaps i’ll do a more detail character.
This one get 42K Polygones
see you soon on ZBC :cool: :wink:
I just change the image which was bad resolution and add some funny graphics around
Keep on having fun on ZBC
:wink:

Had another go with zspheres, a little more complex this time around - shooting mostly for a decent adaptive skin without having to tweak any verts along the way. Sortof warcraft inspired big ugly gnarly dude.

Added a sword, as he seemed a bit naked without it.

hey those hands are awesome!!! Lot of work in your model :wink: congrats :+1: :+1: :+1:
Im not sure of being able to post some zsphere figure my computer crashes often when i use them, anyway i love this challenge!! zspheres are a fantastic way to work :smiley: congratulations everyone who had posted .BRAVO!

Inspiring work on this thread.
Gwot, stressing Zsphere to the maximum, nice work (great hand technique).

Bonecradle, nice jiggly bits. Heh heh.

Here is a little mod on the hippo-ish. He’s now a flying hippo-ish. Took the lo-res version and added eye/nose/jaw polys in maya then brought him back into Zbrush to detail for about 45 minutes. Great app. Fun to work with.

Spheres…

Lo res adaptive skin…

Hi res detailed mesh…

Bonecradle: That is very funky dude! Nice & refreshing approach.

BigMike: Very very nice!

Kokoro: That is way cool. I really like the facial texturing. I am not too sure about the green and pink colors though.

Mik: Great go at it bud! You may want to change the resolution setting on your foot sphere to avoid that bulb look.

Ramses: That is very neato. I like the pos and the setup of the image.

GWOT: What can I say? Stunning ZIF work. How long have you been working with ZIFS again??? The pose is superb! I never thought to put a piece of armor on the zif like you did with the shoulder bit. I must try that!

Deepsea: I absolutely love that Hippofly creature!! A lot of whimsy and cool looking form!!

LOL! That Hippofly rocks deapsea! =D
Thanks for the comments again guys. Its so easy to get inspired by all the great works posted in here.

Mentat: I just wanted to use all the features available within zspheres to see where it could go. The sword, staff, barrel and shoulder plate are all segmented from the main body. I was surprised at how well they worked… though I don’t think I’d ever want to detail a model with all those subgroups. Fun experiment though =]

Oh my! Awesome work everyone!
Kokoro, Bone, gwot,Mike, Mik, Ramses, Deepsea…everyone…wow!

Boy Gwot, your really spankin that Zif-ass! Awesome buddy! :+1: :+1: :+1: I too have been experimenting with detached Zifs. With little success though. Man, would I like to get my hands on your zif model of that bad boy. Speaking of hands, the mesh gen on them are awesome. Did you do any preview tweeking?

Ogre.zip

Enjoy =]

there is a slight problem with the pinky on those hands, and the finger spread is too close to the wrist but I found with that particular setup I could easily tweak the mesh to fix it when skinned so I settled on that config. I messed around with a few others but this one seemed to give the best results.

Mahlikus: nope didn’t touch a single vert on this one. Though that isn’t to say it isn’t needed. I’m fixing it up in lw before I detail it.

Wicked cool!
Thanks man! You rock!
insert Rockin out Graemlin here
I’m going to go check it out!!!
:+1: :+1: :+1: :+1: :+1:

I’ve been playing around with the membrane curvature at 100, after trying to figure out how BigMike made that stomach and pelvic region blend so nicely. And from there, things started to get fun.

What’s cool is that I haven’t tweaked the final mesh yet at all. What you see here is still just adaptive skinning.

That said, I don’t think you’re going to learn anything from staring at this image. Too much wierdness behind the scenes, really. So, here’s the ZTool if you’d like a closer look. :smiley:

ctrl-z: yeah I found the same thing when I was working with zifs too. The Ogre.zip I posted will show that I worked with membrane at 100 as well. Though I have done a couple of other meshes with it at various settings depending on my needs - it works very well in troublesome areas like hips and shoulders and hands.

Ogre.zip?

Ah, there it is, not very long ago in this very thread. How did I miss that before?

checking it out…

Good lord.
I have no idea how you pulled off half of that! :eek:

I’ll have to study this one more later…

Woah, there is some amazing talent being exhibited here!
Kircho-Your words honor me, Thank You!
My favs so far,
Mentat: Awesome Bug… looks fierce!
BoneCradle: That is awesome!! Z-Bosch!
DeepSea: Bizarre and super cool bug thing!
BigMike: Very good humanoid!
Gwot: Awesome work… Great job on the accessories too! Those hands look very clean!

Michael
After reading through this thread again I felt inspired to do another:

Now to begin sculpting this Frost Dragon.
;~)