No sorry, rendered in max sclanline and mentalray ambientocclusion, the second have only the details of the modelisation for the face done by zbrush.
Here the makingof of DISAP, posted in cgtalk also:
*img hosted by a ftp server.
Ive started with the position and composition of my scene with the Biped, some base lighting. My character was not assign to the bones, i have modelised only what you can see.
The render is very simply, Scanline of Max for the lighting part and texturing, with a lot of ambient color, no black here.
Added with an AmbientOcclusion render with mentalray, same material everywhere.
Combined after in Photoshop, very quick and nice result with this way to render a scene.
I have 2 part with displacement, one of these is the head: some vennes and folds, and the second its the longsleeves, with an iteration of 5 to feel the details of this material.
Before im thinking its was good to have a teapot in the scene, but ive forgot this idea, and too much vennes and folds in the face.
