ZBrushCentral

Modo-Zbrush Problem

Hello,
I modeled and unwrapped a body in Modo and exported it in obj format. Imported it to Zbrush. Sculpted and created displacement map. Re-saved the model to obj format and imported to Modo. When apply the displacement map to model some problems occured. The outer edges on the displacemet map are looks torn and Modo’s uv’s mismatch to the displacement map. Any idea for fix these problems?

[problem.jpg]

Any idea?