ZBrushCentral

modo displacement problems?

I thought i would ask on zbrush forums as well if any modo users had any idea what is going on with my model out of zbrush? i posted the link since there is an image attached to the thread.

…this is really frustrating…when i apply displacement maps to my mesh it tears it apart at the uv seams. i read this is just an open gl thing but it renders with the splits as well…NO idea why this would happen…man this is getting old. i JUST want to render my mesh.

http://forums.luxology.com/discussion/topic.aspx?id=42605

To just render, generate the uvs in ZBrush w/ puv tiles. More pixels to the polygons (more detail) plus they’ll work :wink:

In modo, be sure you’re mesh is in sub’d mode (hit tab) to render displacement.

Keep at it. I had my issues with the same workflow, but once you figure it out, modo will be a great compliment to ZBrush. :+1: