Try the following:
- Take a random model in Modo and send it over to ZBrush.
I can see no options other than this being a bug. The steps are very accurate; I did only what I said. I should mention that the position is NOT off when I send it to the original scene.
Workaround
In Zbrush, go to preferences and tell GoZ to make models as subtools. Then make a sphere and convert it to a polymesh. Simply a sphere will not work. If you then send your model from Modo to ZBrush and back to a new scnene, the position will be the same.
Is there an official way to send bug reports to Pixologic, or is the forum the best bet?
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