My fellow ZBrushians,
I encountered a problem and hope to find help towards the solution from you 
I’ve been modeling a high poly head. I’m quite satisfied with it, but now I want to use it as a normal map for a low poly head. This was not initially intended…
So I reconstructed the subdivision level to something at about 900-1000 polygons. But: The shape of the lowest subdivision level really sucks. Now my question is: is there a way to put the polygons in the lowest subdivision level in the right shape (can be in Maya, too)?
Or can I model a new low poly head and somehow connect it to the high poly head (like making my new head the lowest subdivision level of the high detail head)?
Hope I could explain my intention clearly. Looking forward to your ideas.
Cheers,
Ephialtes