Thanks Jake :D, here you can see some wires and a brief explanation of my pipeline
Another model
This stuff is great!
This is a really neat pipeline. The final product is killer. Great job?
Did you end up using normals at all?
Thank you for your kind comments ioster and Fabian3224 and
@Fabian3224: I didn’t use normals at all, we wanted to have a good performance on most devices and decided to keep the shading as simple as possible (just diffuse on the ships and diffuse+lightmap on the environments).
Very cool and thanks for the reply.
You’re welcome
Some more models, this time objects for the environments.
2 models more: the alien pods
A couple of creatures:
Another creature
You have the knack for low poly stuff bro, great designs .
real nice! Thank you for the breakdown too!
Thank you guys
A couple of enemies more for an incoming update:
Finally the Ouya version of FullBlast is done and available for purchase (you also can play the first level for free).
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Hi again guys, we’ve just launch FullBlast on Wii U (Just Europe for now, but it will arrive to USA soon as well)
Free stuff to play added on both Android and [iOS
](https://itunes.apple.com/us/app/fullblast!/id908350116?ls=1&mt=8)
We finally find some time to make a PC version of the game with improved visuals, here is the Steam Greenlight campaign, any vote or help spreading our project is more than welcome
FullBlast has been greenlit and its store page is live :), so we are finally ready to start the closed beta in few days. The plan is to stay in beta for about a month to test and polish the game before release (January 28th)
We will be giving away keys for the first 100 mails received, We expect some feedback and bug report if it is the case, and you will receive a copy of the final game when released.
If you are interested in participating please mail us to [email protected], please include your system specs and also specify if you are fluent in any of: English, Spanish, French, German or Italian