ZBrushCentral

Modelling with added objects or other 3D Brush

How do you avoid 3D model from popping into Canvas if you use other 3D Brush type provided in “TOOL” on a model and export entire model in OBJ?

Washington

A small amount of research yourself would allow you to answer this, please read the quicklinks and or the manual. Perhaps others will be more generous, for myself, my only offer is to say that the answer lies within the topic of “Multimarkers”.

Thank you for your rude statement and leaving me in the desert with ZBrush. Due to the fact is that ZBrush did not come with a manuel book or PDF when I bought it at very expensive price. There are some relevant tools in ZBrush I’d like to use which that is why I continued to explore in it.

There are no step-by-step information out there for multi-marker. I have already posted a reply to someone who made a educational reel for multi-marker and it is still not useful due to speed and missed button to button setting. http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=001286

You probably just come here to comment or view art work. There are some newbies who came here for some help because ZBrush came with incomplete package.

Washington.

Washington, I’m also new to ZBrush so I can’t answer your question directly. You can download the reference manual and quick references in .pdf format from this link

Soquili

not sure what your asking on the first clarify and i will try and you can export a model in obj. format in tool>inventory>export

I’m not sure I understand your question either but …

Your 3d model is suppose to snap into the canvas from the moment you select a 3d brush or anything else from the tool palette for that matter. Your tool isnt lost but can be found in the tool palette as well and redrawn onto the canvas and brought back in edit mode.

The method for making a work in zbrush goes mostly like this:
-Create all 3d objects , when they’re all finished you can start compositing.
-Drop the 3d objects on the right place on the cancas.
-when all the objects are in place you can use all other tools , 3d brushes , … to enhance the scene.

It’s not like working with 3d studio max where you model your object and place it in a scene that is viewable from every perspective. In zbrush, if you drop the object that’s it , no more rotating , moving… well unless you undo and draw it on the canvas again ofcourse :stuck_out_tongue:

Using 3d brushed on your model to enhance it does not let you export your model this way , these brushes work on Pixols and are only active within zbrush , another program cannot handle this.
If you meant to use the 3d tools to texure your object , then I would recommend you to take a look at Texturemaster , which should be in your script folder. (Watch the 4 tutorials in it to learn how to use it).

Hi Washington,
I’m not sure what you are asking either :slight_smile: But if you want to slow Zscripts down you can change the Replay Delay in the Zscript panel(your question in the other thread). Also remember that there is an online help when you are using Zbrush. Let the mouse pointer rest on an interface item and hold down the CTRL key, an info window will then pop up.

Thank you for all your reply. :smiley:

With a sphere or imported obj from “TOOL” into ZBrush and I want to use the “SnakeHookBrush” from “TOOL” on the sphere or imported obj to make hooks on it. When you select “SnakeHookBrush” it automatically converts into canvas and all your 3D depths are lost, you won’t be able to export modified object out of ZBrush.

I wish ZBrush had simple a switch button for canvas/modelling to avoid accident.

Anyways there are button somewhere in ZBrush that are designed for modelling but require some learning curve and be more carefully because ZBrush have multiple canvas traps in buttons. I want to learn some more about multi-markers with button by button instruction.

Some members just put name of buttons and did not say where to find it and some did not give complete setting. :confused: ZBrush are awesome :+1: program and all of you knows it. ZBrush have numberous of dials, buttons, and roots. It is almost impossible for newbie to find all of it. I spent 2 days looking for something and found it. With a book that should come with ZBrush or a red book from bookstore would save me 2 days of researching for a single thing. :roll_eyes:

Forum are good place to find information but there are too many threads, misleads, reading, reasearching. With the book for ZBrush would save members at forum some trouble. I spoke witm Matt known as Aurwick other day and said that they are working on book for ZBrush. It is a good news for all newbies. :slight_smile:

i think i under stand your question now. your cunfusing 2.5d tools with 3d tools.after you select a tool look in modifiers if a window appears click and drag,
its 3d if no window its either 2.5d or 2d,these are for modifing scenes before or after 3d tools are set in place.

Gary I followed your advice. I selected a 3D sphere in the “Tool” and then looked in tool modifier. Honestly, I don’t know what I am supposed to look for.

I posted a picture to give you some idea what I am trying to export it out of ZBrush. I used TOOL/SnakeHookBrush to make the hooks on a 3D sphere. When “SnakeHookBrush” are selected, you lose the ability to export it into OBJ. Is there a way around to it?

Washington

That looks to me like a painted piece, You can’t export 2.5 d paintings out of ZBrush I’m pretty sure.when you used the hook brush, you were no longer selecting the sphere. The only way I can think of around this, won’t give you results exactly like you want. You could make a zsphere model and do a unified skin of it which would be ok, but not quite the same.

David

play this script (save this.edit.TXT
) click on show actions and load in zscript pallete.also look in zscript utilities for start modeling zsc. load this and click and drag on the sphere changing draw size and try alt clicking. with these two scripts you will start to understand . have to practice!!

Hi Washington,

You’re facing the single most common challenge that new users encounter in ZBrush, so don’t feel alone. Please read the second page of the Quick Reference Guide to understand what is happening and why. As Soquili said, the documentation IS there, in PDF format. His link will not only take you to the QRG, but also to the manual and a variety of tutorials.

There is a .pdf manual that you can download via this thread:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=010736

You can’t export any alterations that have been made to the canvas with any of the 2.5d or 2d tools as an .obj file. For exporting, you need to stick with modelling with the transform/edit pallette, the deformation menu or polymeshing objects together with multi-markers.

If you need to export something with tentacles on it your best bet would be probably to model it from the ZSphere tool.

When running ZScripts it’s also useful somethimes to turn on the “Show Actions” button or adjust the “Replay Delay” slider in the ZScript pallette.

Gary thank you for the script but you have not used “SnakeHookBrush” or other special 3d brush effect on it. Are we limited to modify sphere with TRANSFORM AND “Sphere3D” Brush?

Washington

Perhaps a way to do tentacles in 3d would be to highlight (control + paint the object while in edit mode) the areas you want to come outward. Then go to the deformations option and hit inflate. There are many ways to do things in ZBrush, you just got to experiment. It’ll come to you :slight_smile:

PS Excuse Antimorphs pert remark…he must have got out of the wrong side of the Zed this morning. :wink:

edit transform and deformations, are the way
to alter 3d objects.see your begining to understand.

Washington,

It seems you are using (as your post title indicates) that you are using a another 3D tool to modify another 3D tool.

You have a sphere and using the hook tool to add tentacles (or whatever they are).

As you experienced, you can’t export the whole thing as an object.
You will need to modify the sphere while you are editing it (in edit mode). If you have ZAdd on, you can add what you want to the sphere without deforming the sphere too much. Don’t forget to play with the symmetrical tools.

As it has been said, there are different ways to do things, but depending on the application, some ways are ok for painting or for use in ZBrush only, and some ways will not work if you want to export to another application.

hth,
Dave

Gary thank you for helping me find custom brush by using Transform/Modifiers to edit the 3D brush curve. It is going to help me me alot. :slight_smile: I wish it was more than just the 3D Brush curve, something more like SnakeHookBrush to make swisscheese or hair for poser. I will find a way around to it using limited transform. I hope that Pixologic will recognize this and improve 3D modelling tools for serious 3D artist.

Washington

Anyone want Swiss Cheese? I only have picture (jpg) no real cheese (obj) sorry :wink:

Washington