Hi, I’m fairly new to Zbrush and would appreciate some help.
What is the best way to model a character from Autodesk Maya to Zbrush?
Is it best to have a generic shaped model from Maya (that can be used for all models) then scultp the character’s body shape and going on to finer detailing all with Zbrush?
Or if you know of any better techniques that will speed up my modelling process without losing the quality?
Appreciate any advice.
Thankyou.