ZBrushCentral

Modelling Painting skin

Hi all!, Happy new Year!!!

I wanted to share an exercise I did recently (yesterday and today)
The central idea was to model and paint a head from scratch in zbrush, no photos or textures. Modeled and painted in zbrush and rendered in maya MR (MR sss and lights). Generate only a Diffuse texture and of course Displacement and Nmap.
I think that then does something more interesting with this head, perhaps get water or something to interact with it.

Greetings :wink:

Hello
apparently synthetic leather zbrush painting becomes an obsession or something. Taking some Suggestion, I continued refining my shaders and textures …
Here some screenshots and testing of lights, to see how they react to new settings.
It is very difficult to achieve beautiful skin and realistic without adding too many flaws. She is pretty and I do not want to see the skin of a woman aged.
Later you may see some hair. (I have to improve the eyelashes!)

Mauri and Manu Thanks for the comments (and compliments!)

Your comments are also welcome. /

Attachments

ModeloZbrush.jpg

Here is some test of lights.
MRay SSS in Maya. No photoshop.
The renders took about 2 minutes to 1024 pixels.

:cool:

sorry not uploaded the image

Good!! Attempt :+1: :slight_smile:

HaPpY NEW YEAR!! :slight_smile:

Great job marianof83, the skin looks great.

nice job ,
i was interesting to ask you about wt method u use for making the eye lashes , looks cool

you have a lone hair on the top of the head

Hi!

sculptor.zb & EZRA52 : thanks for the compliment!!

rabieart: the method used for the eyelashes is an ancient system based on polygonal modeling (too old fashioned, but they look pretty good ) :slight_smile:

Hboybowen: that hair must feel sad and lonely, I do not want to imagine as will be when he finds out that not a hair, but it is an ill-gotten polygon :wink:

Greetings!
:cool:

New Renders and improved shaders.
Hope you like!

Greetings

woah. thats epic.

Brilliant! Very nice renders.

Thanks!
Im happy to! :wink: