I am very new to Z-brush and I would like to learn it as fast as I can. I made some models which I exported to .ojb and then imported. I set the subdivisions to 6 for maximum quality but for the life of me I could not sculpt the ripples in the clothing, or the muscle groups in the flesh. I am really new to the sculpting approach; I am used to making it with topology; chamfering edges, creating loops etc.
Are there any tutorials or easy ways to learn how to do this?