ZBrushCentral

Modelling folds in clothing

I am very new to Z-brush and I would like to learn it as fast as I can. I made some models which I exported to .ojb and then imported. I set the subdivisions to 6 for maximum quality but for the life of me I could not sculpt the ripples in the clothing, or the muscle groups in the flesh. I am really new to the sculpting approach; I am used to making it with topology; chamfering edges, creating loops etc.

Are there any tutorials or easy ways to learn how to do this?

you should check out the gnomology website for the tutorials… I know they just put one up of how to sculpt clothing… it would cost some mula though but worth it

http://www.pixologic.com/zclassroom/

That’s the wrong way to approach sculpting in general. Instead try blocking out and building up the large shapes and forms you’re after on the lowest subdivision level possible. And only subdiv up another level when you can’t improve the from at the current level of topological resolution.

A fold is shaped excellently with the Slash2 brush, with smoothing. I do all my wrinkles with this.

Ah I see; so I start at a low quality; then up it as the detail needs increasing. i guess it will end at 6 subdevisions. Now if I can only find out how to do proection textures.

Another thing that is helpful with clothing is to use the Gravity modifier in the Brushes palette.

As for projection, check out the online documentation. The link is in my signature.

Ah, I still would like a more presice teqhnique for modlliing clothe; i’ll check out the gravity mod. Thanks for the link though!

Why don’t you check out www.gnomonology.com.
There’s a video tutorial there that you can buy by a chap called ‘Richard Smith’ that deals with the sculpting of clothing. The results he manages to attain are very good indeed.

thanks a bunch mate; i’ll check it out!