Can you tell me what method you used to model your base meshes? (outside of ZBrush) Do you model Poly by Poly or Box model etc? I have just been trying the poly by poly method, (drawing out the points and then extruding etc.) I find this method to be good for getting the vertices right but then when you extrude it is very time consuming pushing and pulling the polys. So what method do you use to model the base meshes and what works fast for you?
Also does this mesh look about right for bringing into ZB for detailing or can I make my base meshes even more simplified? (less poly’s)
Thanks