Hey,
I’m starting to put together a reel, and I have just one issue that I’d like to clarify before I embark on it. Will modeling a character directly into a pose work against me on a demo reel? Say I still have some decent edge loops in my wire frame, are companies set on seeing the thing in t-pose? The reason I ask, is because there are some very specific poses that I want to nail, that would be a bit time consuming for me to make the nuetral pose, stick joints in it, weight paint it, then re-zbrush in certain pose specific details like fat folds, cloth folds, ect. It seems a bit faster to get the pose right from the get go since the content won’t be animated, will simply just be a display of digital sculpting ability. I’m targeting film and game companies, with a little emphasis on film. I don’t mind going back in Silo and redrawing a mesh to generate one that is even more conducive to animation, just to show that I understand that aspect of the process. Does anybody see me running into issues with sculpting directly into pose? Will companies be confused and not understand that I am capable of T-pose nuetrality, but for presentation sake, would like to show more dynamic and less corpse like models? Btw, I do have several T-posed characters already, so that will be in the reel as well.
Thanks,
-J