Hi there,
I’m new to this forum and not a ZBrush user yet, but hopefully will be on soon
I have a question regarding the capabilities of ZBrush.
For a scientific project we need to model some really high detailed human irises with
all the structures an branches a real iris has.
http://www.dailymail.co.uk/sciencetech/article-2246888/The-eyes-The-iris-pictured-remarkable-incredible-close-shots.html
We made a few attemps with polymodeling the big structures and then adding the finer ones with Sculptris.
However, as you can certainly imagine, the polymodeling part was quite annoying and so we are looking for a faster
way to get this big structures done.
So I’m wondering if Z-Spheres are a solution to this problem. Is it possible to branch off a part of the geometry
an later merge it back with the main structure.
Also, could Fibremesh help me with such a task by creating the fine structures?
Thank you for you help and your answers.