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modeling a parallel cellules

hello,
I am new to Zbrush. I am modeling a microscopic structure of burned wood. Now I am creating structures of paralel cellules by alpha and dragRect and I was wondering If there is a way how to keep the effect of a brush in one direction (e.g. Y, X or Z) instead of sculpting perpendiculary to surface normal. I would be greatful for any tip how to do that.

Hi dyzajn, you can always look into “Picker” palette for this function :slight_smile:
You can specify the direction of the brush stroke normal compare to continuously following the surface normal.
Haven’t use it before in my project, but I read somewhere about this functionality.

_Revel

Hi Revel,
yeah, thanks a lot. This works perfect.