I hope this isn’t a recurring topic; searching yielded no results. I guess I could generate this particular normal map in another application, but I enjoy the simplicity of zmapper so much that I would really like to find a solution for this. It’s happened on both organic and hard surface models I’ve created in the past.
Nearly every time I model to smooth and add edge loops near a corner/edge/whatever, I get odd artifacting. At first, I thought this had something to do with how I was unwrapping, but now I’m not so sure. The same thing is happening both for exporting polypaint textures, and for generating normal maps.
Does anyone know how to prevent this/what settings may fix it?
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