Here are some renders that focus on the zbrush sculpts I did for Disney Infinity. This represents most but not all of the toys I helped create.
These are great. Super clean and nice poses. How do you get such clean shapes?
Very cool and clean work!
Such an amazing body of work here. Truly beautiful.
Superb work. Can you share some process images? Awsome clean shapes. =
I love it!
Amazing work, thanks for sharing! Very inspirational!
I love all of these sculpts, I own most of the figures too! Amazing job on these Ian!
Thanks for the kind comments!
Nebular, I don’t have process images. But the brushes I primarily use are Move, ClayTubes, Dam Standard(slightly modified), hPolish, Smooth Stronger and SK Clay. Occasionally Move Elastic, Clay and Trim Dynamic.
As far as process to get clean shapes … I use Panel Loops A LOT. I start by getting a flat plane in the shape I want one of two ways … 1) Use the Topology brush on a surface. Extrude with brush size of zero. Extrude with Panel Loops … or 2) Create a mask on a surface, tighten the mask, create Poly Group, isolate that Poly Group, delete hidden, zRemesh to get low poly plane, extrude with Panel Loops. The final step in both cases is Group by Normals, Crease Edges by Poly Group (Crease PG) with Crease Level of 3 or 4.
Practice and patience helps too
The stylistic consistency across multiple characters is wonderful
I can’t help but admire your Darwinian advantage i.e having a very particular beak for reaching a very particular fruit .
Beautiful … Every one of them…
All the best to you