ZBrushCentral

Model/Sculpting Wraps

Hi all, I did some searching online but haven’t found anything that yields really good results with what I’m going for. I was wondering if anyone happened to know a good technique for modeling or sculpting wraps like these:-

http://www.pacquiaovsmayweather.net/wp-content/uploads/2012/01/Pacquiao-hand-wraps.jpg

I’ve tried extruding faces off the original arm mesh and also using masking in ZB to get the look of straps ‘folding over’ each other but it either looks like its kinda hanging off the arm loosely or just plain messy and crap :smiley: I also thought I could just wait until texturing and use nDo or Xnormal to create some straps over my texture, but I’ve seen some people have the straps as part of their sculpt (spacemonkey’s Sagat model seen here - http://www.gameartisans.org/forums/showthread.php?t=289&page=10 ) and they look great, so wanted to know how they did them. :smiley:

If anyone’s got any good methods for this I’d really like to hear them - Thanks!

Use the clay tubes brush. It should give the build-up look you’re going for.

Sculpting boot straps and fabric wraps free tutorial http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials