Hi!
Well this is my first real project and I have a few problems now.
I have started making the head as a subtool and I now face a couple problems.
Before I was working using “make adaptive skin” and step by step worked with new subdivisions. But for some reason I thought (after watching a tutorial) I have to “make polymesh3d”. Now that I have done that, I believe my subdivisions are entirely lost! Is this true, or is there a way I can rebuild them from the more detailed model I am left with now?
And with the head… I am pleased with it and because I started that with “make polymesh3d” I have the subdivisions under “geometry”. So I have no problems with the head, in terms of subdivisions.
What I did encounter is these nasty wrinkles which I posted a close up of. They are very dominant at the neck but if you look closely you can see them running around the chest as well. The question here is how can I get rid of them? I found out that I can fill them up with the clay tool, but that would mean I have to add a certain amount of clay to the entire model just to smoothen out the wrinkles. OR: I end up with strange bumps on the model from when I filled them out with the clay tool.
Are there any suggestions or tutorials you can point me to, to figure this out?
And is my model lost because I have gone into the “make polymesh3d” and thus losing my subdivisions. (I am thinking about transposing the model for which I need the low subdivisions to not affect the details too drastically, as well as for making the model asymmetrically and for facial expressions etc.)
Thanks a lot guys!

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I am so so very happy you told me hwo to get the lower subdivs back! It worked just as your described