ZBrushCentral

model looks terrible in 3dsMAX

Hi there Zbrushers

Please help me. I'm new to the game,but love sculpting in Zbrush. But now I like to make a nice rendering in 3dsmax. I think I'm doing the exact same thing as in the ["GOZ setup for 3dsmax"](http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ) video. But mine models look way to shiny and have strange bumps. It is very frustrated. Is there a tutorial on this that you can recommend to me or a written pipeline zbrush4 to 3dsMAX. Or is 3dsmax not the best program to do this in the first place? Your help is appreciated. Pendarn My model in Zbrush:

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Part of the model after importing with GOZ:

<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

[](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)

Attachments

zbrush clown.JPG

3dsmax clown.JPG

Hi Pendarn, a great thread you have started here. I too am quite new to zbrush sculpting and have managed to export
my low poly mesh along with a texture, displacement and bump map via the Goz function into 3dsmax.

I too have a very shiny look to my model when rendered with mentalray using the default shader that GOZ
creates. The model also seems to lose a lot of the finer detail that I assume the displacement map is able to
recreate?

I have seen a number of threads which recommend applying a turbosmooth modifier to the model and then setting the
render iterations to a number that will match the polycount from your highest subdivision in Zbrush. Having
tried this method I seem to get render times of upwards of 30mins to an hour for one frame at 1920x768 and the detail
is still not representing fully its zbrush counterpart.

I too look forward to hearing any information that anyone can kindly offer on this subject.

Many Thanks,

Zub


Core 2 Duo 1.86ghz
6 Gigs of ddr2 ram
Nvidia 8800gts 640mb GPU

Hi. I’m new in ZB too… and I’ve looking info about ZB-MAX whole month. and still continue the searching. Now I found out that firslty you have to read this, before making the sculpting in ZB for rendering in 3Ds MAX… http://www.scribd.com/doc/39064/ZBRUSH-TO-3ds-Max-web

http://www.zbrushcentral.com/showthread.php?t=75340&highlight=goz+max