ZBrushCentral

Model in Zbrush first then Export to 3DS?

Hello All,
I just made a model from zspheres and polypainted it. I would like to export and render in 3DS Max but since I did all the modelling and texturing in ZBrush I don’t have any UV’s layed out and the model is WAY too dense and would probably crash Max. I have read through alot of material trying to figure this out and now i’m just confused. Can someone point me to a thread or tutorial that addresses some of these issues or let me know if it’s possible at all. Thanx for any help,

Skin the model if you haven’t already, so that it’s no longer connected to ZSpheres.

Go to level 1 and export that. In Max, you can change the UV mapping of the model. Export it from there. Make sure you don’t do anything (including in the import/export settings) to change the point order of the model! Back in ZBrush, load your model again and (still at level 1) import the new version. This will update the UV’s.

You can now convert the polypaint to texture and create normal or displacement maps.

Thanx Aurick…Thats what I needed to know. I’m glad that I can use this type of workflow because I like modelling with the ZSpheres…it’s really quick and easy to block a model in with them…:cool: Thanx again.

I have a queston…When I export from ZBrush back to Max i’m exporting a obj…when I export back to ZBrush from Max i’m exporting the same file eg; an obj file. So in ZBrush do I need to have the ZTool of my model loaded at subD 1 and then import the obj file? I’m confused as to how this is done.