So I had a similar problem before with another mesh when updating UV’s through maya after detailing in zbrush, my model gets completely messed up (triangles pointing all over the place) when reimporting the new model.
I figured the problem out with my first mesh (create multiple objects in maya and merge in zbrush) but with my new mesh this both doesnt work.
I read that this problem is usually created in Maya but when I go in Zbrush, put subdivision level at 1, then export OBJ with merge on and then import this OBJ right back in, my model gets messed up as well.
Why? Isn’t it supposed to be exactly the same? I export from ZBrush and then Import again, where does it go wrong =/
Using 3.1
(even though the button took ages to find :lol:)
