ZBrushCentral

Model display problem

So I started messing around in zBrush trial version a few weeks ago, and I’m pretty satisfied with what I could come up with : a sculp of the Crimson Behelit from Berserk. However, I encountered a small problem :

As you can see, the “claw” part of the object is rendered incorrectly, with what should be visible being invisible and what should be invisible being visible. Any idea where could the problem come from ? I guess it may be related to the fact that the “claw” part was modeled with Blender and imported in zBrush. Any suggestion on how to fix it ?

Attachments

behelit.jpg

In the Tool menu go to Display Properties and click on Double.

What’s happening is that the imported mesh has points in a different order to ZBrush’s default, so that they basically get rendered back to front. The Double button renders both sides of the polygons, so everything looks OK.

Alternatively you could try pressing the Tool>Display Properties>Flip button, though if some polygons are OK and others not this method won’t work.

It worked ! Many thanks !