Is there a way to get rid of the mesh degradation when I move my model around? It seems like zbrush automatically lowers the sdiv when I rotate my model and I would like to have it high quality all the time. Thanks!
No Zbrush does that to conserve Processing power. You’ll get used to it.
If you want to see you’re model highrez while spinning create a turntable animation. 
Actually I spoke too soon, there may be a way to change it, look in the config settings but I’m not sure.
Thanks for the reply. I realize that. I was just hoping that there was a way to turn that off temporarily. I wanted to rotate my model while looking at it at the highpoly state from different angles. It would’ve been nice to have the option to turn it off every once in a while.
Edit: I’ll look around. Thanks!
Got it. It’s under Preference > Performance > QTransTreshold
Thanks!