ZBrushCentral

Model comes out lumpy?

Hey all,

I’m fairly new with ZBrush and have the same overall problem with all models I create… Hopefully you can give me some advice on this. My problem is they all seem to come out lumpy. I have the overall shape I want but it just looks messy.
File attached shows what I mean… Right shape I want - just kinda lumpy.

Thanks!
Vinny

Attachments

lumpy.jpg

For me it’s always a tell-tale sign of someone trying to sculpt with too many polygons before the basic form has even been established.

I’d recommend trying to keep the subdivision level as low as possible when sculpting, and work on it until there’s simply nothing more you can do to with the current geometry. At that point you can then subdivide once and repeat the process.

It can be a wee-bit trickier with dynamesh, especially if you’re trying to pull an entire body out of a sphere. I try to keep the resolution as low as possible to create the shape, and turn off dynamesh as soon as I can and stick with subdividing. In the case of a character it would probably even be better to retopologize the base mesh early on

@Cryrid,

Thanks for the input. I did what you suggested and went back to the basemesh and adjusted the topology. I’ll go level by level and adjust each to it’s fullest. Do you suggest using a brush other than the standard?

Thanks again,
Vinny

There are a lot of brushes out there, many come with Zbrush and more are available from different sources. There’s usually more than way to get the same effect from different tools (brushes). I suggest to play around and see what different brushes do. Some will save a lot of time getting the look and feel you’re after for different sculpts and areas on your model.

I use a crease brush more than anything. A lot of the polish brushes and the number one brush used is the smooth brush. I don’t use the standard brush very often I use the clay buildup or a similar one more often.

I’m with mentalFrog on this one.
Clay, Claytubes, smooth, damStandard and move are pretty much the main brushes you need to get everything you’ll want at least for major forms.