Hey guys, im new to Zbrush. i just imported a model from 3ds max and sculpted the model. when i wanna divide the polygons and press ‘divide’ button in the geometry subpallete, my human model just break into pieces. Any idea how i could put them back together before exporting back to 3ds max?
It separated because the vertices were not welded in Max.
How do u weld those model in 3ds max after being exported from zbrush.?Really could use some help right now.hehe. 