Model and Pose Chain-Like meshes easily

I’d like to share a method I use to model realistic chain-like objects in zbrush and pose them very quickly. I wrote down all the steps in this thread (plus one screenshot) http://www.zbrushcentral.com/zbc/showthread.php?t=61811, and I posted a video here showing the technique


Comments and questions are always welcome.

Pretty awesome, i loved seeing it wiggle around, nice job.
stupid question, you say you just made two links, are they rotated at all or straight as if taut?

Very cool, many thanks for taking the trouble to show this.

this is some really great stuff. I noticed in your original thread you were speaking of transpose and when you crtl-mask all other subtools get masked. There is a trick to this. There is a video in the DID YOU KNOW THAT thread that shoes this.


Great work

For Spaceboy:
If I understood your question, I will answer ‘yes’, the base element made of the two rings is rotated so that its z-axis matches the z-axis of the zspheres of the chain: I explained this also in the original thread (http://www.zbrushcentral.com/zbc/showthread.php?p=476638#post476638), and I believe I should have underlined better this point which is important and not trivial.