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Mister Hyde

Hi everybody, I try to make a modeling of Mister Hyde. (ma vision of this character :p)

The base mesh was done in Maya 2008 and then I've used Zbrush to make the pose and add some details on muscles. After I will separate the cloth and make some accessories. I've did some displacement test in Maya, with just a physical for lighting, but I have got some problems (left hand and the scar on his face). I show you my settings for the Approximation Editor, maybe they're wrong. For the alpha gain and alpha offset (1 and -0.5). I hope someone could help me. Critics are welcome.

[misterhyde1.jpg]displacehyde.jpg

[](http://imageshack.us) [](http://imageshack.us)

Attachments

hydetete.jpg

Good stuff there, small critique->

you seem to have a huge eyesocket bone (cheek bone) but it seems
to extend into the area of the cheek muscle, you should work over that
area a bit.

But the main thing there is good - That shot from inside your animator? looks
tonnes better than your shots in zbrush.
(Use sss and thatll improve things for sure. :))

but good work, and a great future ahead i hope for you.

A little update…and a little pinch brush.

[![MISTERHYDEWIP1.jpg|1000x800](upload://deiEULb1uHId9GwGcH07nvseIDR.jpeg)]![MISTERHYDEWIP2.jpg|1200x853](upload://e7PEIZaBo6cOheRXo1FNIrOiPT5.jpeg)

I think I will change the last version for this one, it’s just the beginning but it’s more inspired by Mister Hyde in Van Helsing.

[nvohyde.jpg]