Hi, I’m hoping theres a simple solution to this, I’ve attached 2 pictures below to better illustrate my problem but basically I’m exporting a low poly level mesh such as these boots of my character into Max, once I import it, it imports it in 3 seperate poly groups for some reason, each group being a random collection of polys from my boot, the black pieces are missing polys! The second picture shows some odd polys that seem to be jutting out through the rest of the mesh, I’d imagine the problem could be coming from these. Any ideas what may be causing this? Thanks 
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