Hey Guys,
I need the help of this community to get me over a hurdle I am having.
I’m at a point where I am pulling my hair out. I have scoured the net and this forum in search of the steps following a retopology to game ready model.
Here is my situation,
I have used DynaMesh to create a model. After that I have subdivided it one division further and poly painted it to my liking.
After that I retopoligized it to a game res model and UVed it using uv master to create a game res mesh with uvs.
Heres where the missing link happens,
I have two models, I have one UVed game res mesh and one high poly mesh that has been poly painted polypaint and created from DynaMesh.
I don’t know how to get the polypaint info off of the high poly model onto the uved game res mesh in the form of a texture.
I tried exporting the high res model out of zbrush to bake down the poly paint in xnormal but x normal is only baking white. I don’t think zbrush is exporting the vert color info.
Ideally after retopoligizing it I would love it if I could have one model that has the new uvs, new topology and several sub divisions with the poly painted surface.
Is it possible for me to project the polypaint and deformations from my high res mesh to my newly created UVed low poly model?
Thanks in advance,
Trevor