When I Export a level 1 OBJ out of Zbrush, then open it in Maya and re-export it (making no changes at all) I get the following error…
“mismatch points-order in the imported mesh was detected and auto-corrected”
This does not make sense as I have made no changes. Of course, its pointless to import the exact same thing back on to itself, but unfortunately this is the case for everything I export out of Maya (like when I adjust the UV’s)…and in the case of the altered UVs, it does not actually correct anything, the model is unchanged (no new UV mapping appears to show me the model has actually switched to my prefered version).
Are there some strange specific settings I am unaware of? What should the import/export settings be in both programs to make them behave? Does anyone have any ideas as to how to solve this?
