Hey there ppl. Has anyone else gotten this problem before? I got this after I brought my obj back to max to re-adjust the UV’s then back to ZBrush. cant figure it out. Looks like every poly was rotated 180 deg. clockwise. I get this message “Mismatch point-order in the imported mesh was detected and auto-corrected”. I saw that some other ppl had this problem too and it was never corrected.
I found out that if you import to Max from ZB leave it as an editable mesh. Do your UV corrections then collapse back to Editable Mesh. For some reason ZB does not like importing an Editable Poly into an existing subtool. Works for me.
