I am using Zbrush4 and Maya 2008.
I exported my SubD1 .obj to Maya (not using GoZ), created my UVs, and exported a new .obj. Then I opened my tool in Zbrush, stored a morph target on lowest SubD level and tried to import the new .obj with the UVs and I get the following message:
Mismatch point-order in the imported mesh was detected and auto-corrected
The UVs do not come in. I did not edit the model in any way while it was in maya.
I saw someone else had this issue but with Max, their solution did not help me.
Thanks for your time.