Hello everybody. I am doing my first game character and I am working on the best part of it all, the UV’s.
Please excuse me if this is not the right place to post this.
Currently I am trying to mirror some of my UV’s but it looks like I am missing something.
I would like to mirror the bottom part of my leg and the arm. What I did is detached the parts I will be mirroring. Mirrored them then weld them back together. Now I have the mirrored uv’s sitting exactly underneath the once I mirrored them from and they are actually inverted. I know I cant have overlapping uv’s and I know I cant have inverted faces, so how exactly do I do that? What should I do with the mirrored uv’s for the baking process and what steps should I follow in order to save some space for the textures with mirroring some of my UV’s?
I am using 3ds Max 2010
Thank you very much in advance everybody.