Hi Everyone,
I’m having a few issues with normal maps in relation to the Unreal Editor…
-
When I mirror my UV’s on an object and bring it into the Unreal3 editor, it produces a nasty “seam”, almost like a smoothing group issue or as if my verts are not welded. The poly-object is brought in as an ASE file to Unreal. The seams are fine when viewing it in MAX.
-
In general, I’m seeing nasty seams at my UV seam areas on any object in Unreal that has a normal map assigned to it. Even just a 128,128,255 normal map is still giving me seams.
Thank you for any advice or help you can offer.